![]() Medium Sumo Headbutt: Lower body invincibility has been added to the move.However, any damage done to the opponent during this invincible state has been toned down to 100 points. Hosenka: Fixed glitch which caused some characters to fall out of the Ultra during the animation.Įdmund Hondaight Sumo Headbutt: Upper body invincibility has been added back to the move, so it returns to being like it was in Super Street Fighter IV.Kikosho: Start up frames changed to 9, better anti-air capabilities and easier to include in combos.cr.HK: Stun damage increased to 150, and gives better hit returns.Kintekishu (b+MK): Now gives +3 frame advantage on counter hit, and is easier to hit confirm cancel into Tenkukyaku (MK during Kintekishu).EX Shoryuken: Damage has been increased to 80+30+30+50, totaling 190 points, so hit returns have been improved.Ĭhun-Li Yosokyaku (d+MK): Move can now be executed in the air also by holding down forward+MK.Also, it is possible to delay the input of the moves. KenTarget Combo: Hit Box area has enlarged downwards, so it is now easier to hit crouching opponents. Close HK: When you counter hit a crouching opponent, you can now combo a cr.HK afterwards, regardless of your opponent's character.Solar Plexus Strike (f+HP): Damage has been changed to 40+60, totaling 100 points.The trajectory of your Tatsumaki will change if you execute the move during those frames. Airborne Tatsumaki Senpukyaku: Effective break frames during ascent have been shortened by 3 frames from the end.Shakunetsu Hadoken: Now combos into Metsu Shoryuken after a counter hit.Metsu Shoryuken: Hit box size increased vertically.
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