If Willy is defeated during a co-op game, Billy and Jimmy now face off with the winner gaining Marian’s heart because it’s tradition for a woman to leave her boyfriend if his brother beats him up during her rescue attempt. In the arcade Willy is the leader of the Black Warriors and he’s tough to beat because typically the person who brings a machine gun to a karate fight wins. The rescuing of the damsel in distress by beating up the baddies is a concept that predates video games, but how this exactly plays in Double Dragon is interesting since it varies on which port we’re talking about. Billy’s girlfriend Marian gets kidnapped by the Black Warriors gang and the two brothers need to kick and punch their way through different environments leading to the Black Warriors’ hideout to rescue Billy’s main squeeze. Billy and Jimmy Lee are twin brothers who are martial arts masters. The Game Boy version has Billy able to do jump kicks from the get go which just makes more sense. This was a good mechanic in that it gave the player a sense of powering up, but seemed ridiculous since Billy and Jimmy were supposedly black belts and veteran street fighters. The NES Double Dragon used an experience point system where throughout the game Billy would learn new techniques. A couple enemies learned new techniques to keep the Lee brothers on their toes, but the biggest gameplay difference came with the Lee brothers themselves. The levels were redesigned so it wouldn’t seem like a complete duplication for those who owned the home console version. In general the Game Boy version was a downgrade from the NES, but not every change was negative. The available characters changed from a roster that included the Lee brothers and members of the Black Warriors gang was simply reduced to the Lee brothers. The only two player mode on the handheld port was the versus battle which required both players to own a Game Boy, Double Dragon and a link cable. The two player co-op that had been changed to two player alternating on the NES was completely removed. Besides the obvious de-colorization, other concessions needed to happen to make this work. To get Double Dragon on Game Boy, the NES port needed to be shrunk down even further. In order to be ported to the NES, Double Dragon needed to be shrunk down a bit. Bringing a popular arcade game to a new handheld platform even three years later still required many concessions to accommodate the hardware limitations, but that doesn’t mean Double Dragon on Game Boy doesn’t pack a punch. One of the later ports was to Game Boy in 1990. ![]() The original arcade title enjoyed continued success on home consoles, though certain concessions had to be made with some of the ports. Its popularity spawned a few sequels, a TV cartoon and movie, along with paving the streets for other games like Final Fight, Streets of Rage and Rival Turf. Be warned, spoilers may occasionally populate these articles.ĭouble Dragon is one of the most celebrated arcade beat ’em ups of the late ’80s. In a world where high resolutions and teraflops reign supreme, we take a look at a portable relic every month and reflect on what makes it memorable. Whether it’s the ability to play anywhere, multitask or hold an entire console in your hands, it’s a special experience consoles have never replicated. ![]() ![]() Handheld gaming is more than a compromise of power and portability.
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